Technische Hochschule Augsburg
Studienrichtung Game Development
im Masterstudiengang Interaktive
Mediensysteme
|
|
![](../lehre/2023/images_2023/_unthroned.jpg)
Unthroned
2D-Game, 2023
|
![](../lehre/2023/images_2023/_misophonia.jpg)
Misophonia
Horror Game, 2023
|
![](../lehre/2023/images_2023/_dunefall.jpg)
Dunefall
Puuzle-Adventure |
![](../lehre/2023/images_2023/_sockensaga.jpg)
Sockensaga
Puuzle Adventure, 2022 |
![](../lehre/2023/images_2023/_hydrophobia.jpg)
Hydrophobia
Hooror Game, 2022 |
![](../lehre/2021/image_2021/_rubisat.jpg)
Rubisat
SF-Game 2021 |
![](../lehre/2021/image_2021/_oriyomi.jpg)
|
![](../lehre/2020/images_2020/_restart.png)
re:start
2d-Game, 2020
|
![](../lehre/2020/images_2020/_roemerschatz.jpg)
Lukas und der Römerschatz
Adventure Game, 2020
|
![](../lehre/2019/images_2019/_tinygod.jpg)
|
![](../lehre/2019/images_2019/_gravity.jpg)
|
![](../lehre/2020/images_2020/_mars.jpg)
|
![](../lehre/2018/images_2018/_cookaroach.jpg)
|
![](../lehre/2018/images_2018/_leap.jpg)
|
![](../lehre/2018/images_2018/_abyss.jpg)
|
![](../lehre/2018/images_2018/_frostfang.jpg)
|
![](../lehre/2018/images_2018/_towar.jpg)
|
![](../lehre/2017/images_2017/_scaredlucy.jpg)
|
![](../lehre/2017/images_2017/_scavenger.jpg)
|
![](../lehre/2017/images_2017/_skyrunner.jpg)
|
![](../lehre/2016/images_2016/_fraction.jpg)
|
![](../lehre/2016/images_2016/_marvin.jpg)
Marvin und das Meer
Mobile Game, 2016
|
![](../lehre/2016/images_2016/_reha.jpg)
Reha Game
Gamification, 2016
|
![](../lehre/2016/images_2016/_sevensouls.jpg)
Seven Souls
Adventure, 2015
|
![](../lehre/2016/images_2016/_aether.jpg)
|
![](../lehre/2015/images_2015/_zweinull.jpg)
|
![Sandman](../lehre/2014/images_2014/_sandman.jpg)
|
![](../lehre/2013/images_2013/_moemling.jpg)
|
![](../lehre/2013/images_2013/_stormofswords.jpg)
|
![](../lehre/2012/images_2012/_ubersocker2.jpg)
|
![Prosteder](../lehre/2007/images_2007/_bob.jpg)
|
![](../lehre/2008/images_2008/_bob_falcon.jpg)
|
![](../lehre/2012/images_2012/_racing.jpg)
Rennspiel
Mobile Game, 2012 |
Masterarbeiten |
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
|
![](../navigation/images/nichts.jpg)
No. 7th World
Game Art |
![](../lehre/2021/image_2021/_koenigreich.jpg)
Königreich der letzten Tage
Game World |
![](../lehre/2021/image_2021/_lukasII.jpg)
Lukas II
Serious Game |
![](../navigation/images/nichts.jpg)
L-Systems
|
![](../lehre/2021/image_2021/_anondal.jpg)
Aondal
Game World |
![](../lehre/2020/images_2020/_skilltree.jpg)
Skill System
Prototyp |
![](../lehre/2020/images_2020/_meitingenVR.jpg)
Zeitreise Meitingen
VR-Game
|
![](../lehre/2020/images_2020/_splitworld.jpg)
Split World
Adventure Game |
![](../lehre/2020/images_2020/_juno.jpg)
Juno‘s not so jaunty Journey
Plattformer |
![](../navigation/images/nichts.jpg)
Kata |
![](../navigation/images/nichts.jpg)
Bubblehead |
![](../navigation/images/nichts.jpg)
PacMan MMO |
![](../navigation/images/nichts.jpg)
TOWAR-Trailer |
![](../navigation/images/nichts.jpg)
Unterwasserwelt |
![](../navigation/images/nichts.jpg)
UI-Design |
![](../navigation/images/nichts.jpg)
Barriefreiheit |
![](../navigation/images/nichts.jpg)
PC gegen VR |
![](../lehre/2017/images_2017/Stelzer_small.jpg)
Osira
Character Design |
![](../lehre/2017/images_2017/_eternity.jpg)
Eternitys Crescendo
Concept Art, Masterarbeit 2017 |
![](../lehre/2017/images_2017/Glaser_small.jpg)
Lucy
Character Design
Julia Glaser
Masterarbeit betreut von Jens Müller und Thoams Rist |
![](../lehre/2017/images_2017/Ochsenfahrt_small.jpg)
Leveldesign
für Seven Souls
Anika Ochsenfahrt
Masterarbeit betreut von Jens Müller |
![](../lehre/2017/images_2017/Schweiss_small.jpg)
Chrakterdesign
für Seven Souls |
![](../lehre/2016/images_2016/Sommer1_small.jpg)
Not Yet Visible
VR-Installation |
![](../lehre/2016/images_2016/kuhnla_small.jpg)
Flüchlingsspiel
Konzept |
![](../lehre/2016/images_2016/_aether.jpg)
Aether Exploit
Tower Defense Game |
![](../lehre/2016/images_2016/_reha.jpg)
Digitales Assistenzsystem für Reha-Anwendungen im ambulanten und stationären Bereich
Reha-Game |
![](../navigation/images/nichts.jpg)
2.0 |
![](../navigation/images/nichts.jpg)
2.0 |
Automat
Workflow-Lösung |
Zombie Boy
Mobile Game, Masterarbeit 2014 |
![Mayer](../lehre/2014/images_2014/mayer_klein.jpg)
Fortuna2d
Game-Devkit |
![](../lehre/2012/images_2012/_turbotools.jpg)
Turbo Tools
Game World, 2012
|
Level Design
Game Study |
![Röhne](../lehre/2010/images_2010/_subconcious.jpg)
Subconsious
Konzept, Masterarbeit 2010 |
![Quintarium](../lehre/2008/images_2008/_quintarium.jpg)
Quintarium
Adventure, 2008 |
Celetania
Bedienkonzept |
Celetania
Interface |
![](../lehre/2008/images_2008/_celetania.jpg)
Celetania Game Trailer
Echtzeit-Strategie, Masterarbeit, 2008 |
Post-Effect-Filters
VFX-Entwicklung |